Malik Nairat is an architect, illustrator, artist, designer, and lecturer; his works include making comics, story characterization, concept art and illustration, 3D modelling and representation.
Malik worked as a lecturer in different disciplines of art making such as graphic design, animation, character design, interior design and architecture and illustration, he also organizes training sessions for design applications such as AutoCAD, Photoshop, and 3D Studio Max.
• Provide consultations on creative design ideas and implementations.
• Create illustrations and marketing art as needed.
• Directing short animation films and promotion videos.
• Refreshe UI and menu system, enhancing customer experience, design, and game.
• Provide conultations for interface design and user experience for mobile games & applications.
• Assistant creative art lead for visual development of characters and environments.
Giving training courses in Photoshop, 3D Studio Max, and AutoCAD.
• Teaching the following courses:
• Introduction to IT.
• Digital audio and video production. • Animation.
• Digital Photography.
• Digital cinematography.
• CAD & 3D modeling and design. • Interactive storytelling.
• Interactive multimedia.
• Digital Image Processing.
• Human-Computer Interaction.
• Supervising graduation projects such as mobile & computer games & applications, educational projects, interactive animations & stories.
• Member of the faculty of engineering and information technology council.
• Participated in planning and revising the curriculum and the syllabus of multimedia technology department.
• Prepared and devised lesson plans and studying materials tailored to the needs of students.
• Teaching the following courses:
• Typography.
• 3D Design and Modeling. • Engineering drawing.
• Architectural presentation.
• Interior design. • Graphic design.
• Free hand & computer based drawing & illustration.
• Booked training venues, identified instructors and organized training materials for workshops.
• Participated in organizing fine art & career exhibitions.
• Supervised students’ graduation projects and researches.
Tangiamo manufactures both hardware & software for electronic entertainment gaming platforms such as roulette touch tables.
• Plan, schedule and execute all stages of hardware and system implementations, software testing and quality control. Monitor progress to meet deadlines, standards and cost targets.
• Resolve numerous project issues including tactical matters.
• Collaborated effectively with sale manager and developers to ensure project deliverables remained on track and aligned with business goals and expectations.
• Designed, delivered and evaluated more effective solutions in the production line.
• Supervising & executing the production of the company’s digital & prited media